- #WORLD OF WARSHIPS COUNTER STRIKE HACK MOD#
- #WORLD OF WARSHIPS COUNTER STRIKE HACK FULL#
- #WORLD OF WARSHIPS COUNTER STRIKE HACK PLUS#
And I've seen enough "proof it works" videos on Youtube claiming to be updated cheat packages only to show alpha version gameplay in the background as alleged evidence, or claiming to show how some cheat features work even though nothing that was advertised is shown in the video. If they claim differently, they're plain lying.
#WORLD OF WARSHIPS COUNTER STRIKE HACK MOD#
There is an illegal mod around that shows trajectory lines on shells/torpedoes and arguably on torpedoes it makes dodging them a deal easier as it's more accurate to judge the spacing between torps, etc., but that won't work for unspotted torpedoes. A cheat can only work with informations it can access. Until that moment, the client has no information about undetected ships/torpedoes. The server only sends the necessary data packages containing detection information to an individual client if it passes checks (i.e.: ship/torpedo is close enough for detection). Ship and torpedo detection is handled serverside. See, exactly this thing (underlined) isn't possible. There is a certain "pay monthly for" set of "mods" that for instance show ALL torps in the water, spotted or not and there path, like redlines on the water, easy to avoid. So as much as I want to suggest the OP learns the mechanics, there are ways to do exactly what he is suggesting, unfortunately that's the world we live in, certain people will cheat to fluff up their ego's. The devs ended up encrypting that data but the aforementioned "pay to cheat" has aim assist in it. I can remember when they removed the "aim assist" function from the client only for the hackers to realise the data was still there and a mod popped up very soon to fix it, waaaaaaay back in beta. Saying all is rosy with the game and "hacks" are not possible is not accurate, it is an arms race between the cheaters and the devs, I for one am hoping the devs keep winning, but as long as info is sent to the client and not necessarily shown on the screen then there will always be people who will abuse the data. WoT has had the same problem for years and now there is a Ships version, really depressing to think that people will pay to cheat but they obviously do. What happened was that he met the special snowflake DD player, who slots the target acquisition module instead of the concealment one.Īlthough there is a huge element of not understanding the game mechanics here there are some rather nasty hacks out there. But how oblivious can someone be?After 9k games one should know the mechanics and the stupidity of the playerbase. Haxxs!!111ĭon't get me wrong, I like the dude. He got detected by a kitakaze sitting in smoke despite not shooting, when the kita fired at him she was ~3.2km away. New clanmate of mine just ranted about similar stuff in Ranked a few days ago. It is also possible that they are running upgrades/captain skills that increase the detection range of torpedoes making them far easier to avoid. Judging by such, I'd put it down to hydro/radar, good aim and gamesense from the enemy ships. Hence, it is impossible for a client-sided mod to show you that information if it is server-sided.
I.E When you or a friendly ship are detecting an enemy or torpedoes which are in your view range then that is the only time your client knows and displays said ship/torpedoes. If I remember right, both are server-sided calculations. Your just not understanding the visualization of what is occurring on the mini map.Anyways, as far as I know not possible. If his CV happens to be close and your attacking the on call fighter would go up potentially putting three fighters up at the same time. With the torpedos he brings out, he can drop another fighter putting two in the same area. That first fighter has like a 40 second loiter time so it’s still up.
#WORLD OF WARSHIPS COUNTER STRIKE HACK PLUS#
So briefly, there are two attack squadrons plus the fighter on the mini map.
#WORLD OF WARSHIPS COUNTER STRIKE HACK FULL#
You see that icon briefly on the mini map when the attacking squadron separates from the full squadron. I am assuming this is some kind of end game scenario where he is protecting himself or another ship nearby.īombers up, drop a fighter. You can absolutely have multiple fighters/attack planes in air. That's how I decided there were 3 squads of fighters. Unless of course some funky mogami managed to bring her own fighter squadron.Įdit: there were 3 ICONs.